World config · traps · horticulture
Survival systems
Fishing minigame constants, deployable traps with script coefficients, and plot plants with full maturity timers.
Metabolism & healing
Energy/water burn, stomach transfer, blood regen, saline, and hemolytic constants from playerconstants.c.
Fishing
ActionConstants used by the fishing rod minigame.
Traps
Deployed traps and snares with trapping script data.
Plants & crops
Garden plots and harvest outputs.