World config · traps · horticulture

Survival systems

Fishing minigame constants, deployable traps with script coefficients, and plot plants with full maturity timers.

Metabolism & healing

Energy/water burn, stomach transfer, blood regen, saline, and hemolytic constants from playerconstants.c.

Fishing

ActionConstants used by the fishing rod minigame.

Traps

Deployed traps and snares with trapping script data.

Plants & crops

Garden plots and harvest outputs.