Grid REF · CHERNARUS / LIVONIA / SAKHAL / NASDARA
DayZDB
A comprehensive DayZ item database and survival toolkit — weapons, ammunition, clothing, medical gear, food, and equipment with config-backed stats and Central Economy spawn data.
Catalogue sectors
Jump into the main equipment classes.
Firearms and melee weapons with handling and damage data.
Open sector → SEC-01B MeleeAxes, knives, bats, spears, and close-combat tools.
Open melee → SEC-02 AmmunitionCartridges, magazines, and chambered calibres.
Open sector → SEC-03 ClothingUniforms, packs, and worn field gear.
Open sector → SEC-04 ArmourVests, helmets, and protective loadouts.
Open sector → SEC-05 MedicalField meds, bandages, and survival treatments.
Open sector → SEC-06 Food & drinkNutrition values for rations and fluids.
Open sector → SEC-07 BackpacksCarry capacity and field storage packs.
Open sector → SEC-00 Full databaseSearch every vanilla classname in one catalogue.
Open catalogue →Field utilities
Focused entry points for common survival lookups.
Fast firearm browse with category filters.
Launch → TOOL-02 MagazinesCompatible mags linked from weapon detail pages.
Launch → TOOL-03 AttachmentsOptics, suppressors, and rail equipment.
Launch → TOOL-04 Raid calculatorHits to break fence and watchtower parts with explosives, ammo, or melee.
Launch → TOOL-04a Compare weaponsSide-by-side damage, hits to kill, fire rate, and handling for up to three guns.
Launch → TOOL-04b Types EditorUpload and edit types.xml with item images, field help, and bulk changes.
Launch → TOOL-04c CraftingCraftable items with ingredient lists and images from RecipeBase.
Launch → TOOL-05 VehiclesCars, trucks, boats, and bikes with fuel and parts.
Launch → TOOL-06 InfectedArchetypes by role with HP, attacks, AI, skins, and loot.
Launch → TOOL-07 AnimalsPredators and prey with HP, zones, attacks, AI, and territories.
Launch → TOOL-07b AI templatesInfected and creature agent profiles — speed, vision, hearing, stamina.
Launch → TOOL-08 TerritoriesInfected and animal CE zones overlaid on Chernarus, Livonia, Sakhal.
Launch → TOOL-08b Player spawnsFresh, hop, and travel spawn bubbles from cfgplayerspawnpoints.xml.
Launch → TOOL-08c Building lootmapgroupproto containers, placements, and eligible CE types per building.
Launch → TOOL-09 CE typesBrowse types.xml spawn values, flags, categories, and map coverage.
Launch → TOOL-10 Gameplay rulesCE globals.xml and cfggameplay.json per map — caps, timers, stamina.
Launch → TOOL-10b Weather & effectscfgweather.xml limits and cfgEffectArea contaminated zones on the map.
Launch → TOOL-10c Seasonal CEHalloween, Christmas, and other event types.xml diffs vs vanilla offline.
Launch → TOOL-10d Surfaces & footwearTerrain friction, audibility, soundEnviron, and shoe soundAttType.
Launch → TOOL-11 ReferenceStamina, cooking, CE events, and spawn loadouts.
Launch →Systems & survival
Config browsers for CE presets, player modifiers, forage, and damage.
events.xml catalogue and spawn atlas per map.
Launch → SYS-02 Random presetsCargo and attachment weighted loot tables.
Launch → SYS-03 DiseaseseAgents flags and player modifier scripts.
Launch → SYS-04 SurvivalFishing constants, traps, and crop maturity.
Launch → SYS-05 Forage & chopCuttable plants with drops and tool wear.
Launch → SYS-06 DamageMelee and environmental Health/Blood/Shock.
Launch → SYS-07 CE limits / ignoreLimit flags and economy blocklist types.
Launch → SYS-08 Site searchCross-section search for items, creatures, craftables, and pages.
Launch →