Player systems · CE events · Loadouts
Reference
Stamina, survival thresholds, cooking coefficients, action times, base-building costs, Central Economy events, and infected/animal spawn loadouts from the game files.
Field utilities
CE maps, economy browsers, and config references shipped with this build.
Infected and animal CE zones on Chernarus, Livonia, Sakhal.
MAPPlayer spawnsFresh, hop, and travel spawn bubbles.
CELoot groupsmapgroupproto + placements — what can spawn in a school.
CFGCraftingRecipeBase crafts — results, ingredients, and alternatives.
CECE typesnominal/min, lifetime, restock, flags — does it spawn?
CEGameplay rulesglobals.xml + cfggameplay constants per map.
CEWeather & effectscfgweather + contaminated / geothermal effect areas.
CESeasonal packsHalloween/Christmas/etc. diffs vs vanilla economy.
CFGSurfacesTerrain noise/traction and footwear sound types.
CFGAI templatesAll Infected* / animal agent speeds, vision, hearing.
CFGAnimalsPredators and prey archetypes with HP, attacks, AI.
SYSCE eventsDynamic events catalogue and spawn pins.
SYSRandom presetscfgspawnabletypes cargo/attachment rolls.
SYSDiseaseseAgents and playermodifiers scripts.
SYSSurvivalFishing, traps, horticulture.
SYSForageChoppable plants and drop outputs.
SYSDamageMelee and trap ammo damage.
SYSCE limits / ignoreEconomy flags and blocklist.