Solo fan project · Unofficial reference

DayZDB

The most complete DayZ database — built alone, from the real game files, to list everything that lives in the world.

A one-person field manual

Made by a survivor who wanted answers without wiki folklore.

DayZDB is a solo fan project. One person parses the configs, builds the pipelines, designs the pages, and keeps the catalogue current. There is no studio, no publisher brief, and no corporate roadmap — just a long-running effort to turn DayZ’s opaque data into something you can actually read.

The goal is simple and stubborn: DayZDB should be the most complete DayZ database on the web. Not a highlight reel of popular guns. Not a tip dump. A full listing of what the game actually contains — items, systems, maps, and the links between them.

Everything in the game

If it exists in vanilla DayZ configs or Central Economy, it belongs here.

Weapons and ammunition with magazines, attachments, recoil, loudness, and ballistic curves. Clothing with insulation and protection. Food with nutrition. Medical gear, tools, craftables, vehicles, infected archetypes, animals, AI templates, territories, player spawns, loot groups, CE types, seasonal packs, diseases, forage, surfaces, weather, and gameplay globals.

Detail pages stitch those pieces together: what chambers what, where an item can spawn, which buildings stock it, which recipes consume it, and which scripts govern the systems around it. The catalogue is meant to feel exhaustive on purpose — a working database, not a brochure.

Four maps, one pipeline

Chernarus, Livonia, Sakhal, and Nasdara — economy and geography included.

Chernarus overview map
Chernarus
Livonia overview map
Livonia
Sakhal overview map
Sakhal
Nasdara overview map
Nasdara

Built from the source of truth

Config classes and Central Economy XML — not crowd-sourced guesswork.

DayZDB is generated from local game files: config.cpp class trees, script constants, types.xml, spawnable types, mapgroupproto placements, territories, events, weather, and the rest of the vanilla data stack. Pages carry provenance so you can see where a number came from.

That approach is slower than copying a wiki table, and more honest. When the game updates, the extract-and-build pipeline is how the database catches up — class by class, map by map — instead of waiting on tribal knowledge to drift into accuracy.

Unofficial, independent, unfinished by design

A living fan reference — not an official Bohemia product.

DayZDB is not affiliated with Bohemia Interactive. DayZ names, artwork, and game content belong to their respective owners. This site exists because the community deserves a dense, file-backed reference, and because one fan decided to keep building until the catalogue felt complete enough to trust under pressure.

If you are looking for the full inventory of the world — every round, every infected loadout, every CE flag worth reading — you are in the right grid square.

Contact

Privacy requests, corrections, and feedback.

Email the DayZDB operator at dev@dayzdb.dev, or use the Contact page.